Design
Ludo Board Game
Design the classic Ludo board game supporting 2-4 players, dice rolls, and token movement with capture rules.
This is a Low-Level Design (LLD) problem. New to LLD vs HLD? Start here.
01 - Why interviewers ask this
Multiplayer board games test whether you can cleanly separate turn management, movement rules, and capture logic instead of tangling them into one big function.
02 - Where this system exists in the real world
You interact with this design every day.
Ludo King and similar mobile board games
Turn-based multiplayer game engines
Board game simulation/AI training environments
03 - What you'll master
Solve this once. Know it forever.
Manage turn order and extra-turn rules
Implement token capture and safe-cell logic
Model a shared board state across players
04 - What you'll design
6 functional · 2 non-functional requirements.
Support 2 to 4 players, each with 4 tokens
5 more requirements inside
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05 - Companies that ask this
You may face this exact question in your next interview.
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