Revision Notes/Design Patterns

Field Entry  -  Design Patterns

 Coreintermediate

State Pattern

Allows an object to change its behavior when its internal state changes — the object appears to change its class.

#behavioral#state#state machine

Field Note - Real-world Analogy

Think of it like this

A traffic light. It can be Red, Yellow, or Green. The behavior when a car arrives is completely different for each color. Instead of one TrafficLight class with big if/else blocks, each color is a State that knows how to behave and when to transition to the next.

Field Observations - Key Topics Covered

01

Some objects behave very differently depending on their current state. A vending machine in the Idle state does nothing when you press a product button. But in the HasMoney state, the same button dispenses the product. Without State pattern, you end up with lots of if (currentState == "idle") else if (currentState == "hasMoney") blocks everywhere.

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